# Format is as follows for each different SpawnReason:
# SPAWNREASON: [modifier]
# Where [modifier] is a value greater than or equal to 0.
# if the value is 0, heads of mobs spawned this way will never drop.
# if the value is 1, heads will drop at the same chance as normal
# the chance of dropping a head is [modifier] * [the chance before modifier]


# When an animal breeds to create a child
BREEDING: 0.05

# When an iron golem is spawned by being built
BUILD_IRONGOLEM: 1

# When a snowman is spawned by being built
BUILD_SNOWMAN: 1

# When a wither boss is spawned by being built
BUILD_WITHER: 1

# When a creature spawns due to chunk generation
CHUNK_GEN: 1.5

# When a villager is cured from infection
CURED: 4

# When a creature is spawned by plugins
CUSTOM: 0

# When an entity is missing a SpawnReason
DEFAULT: 1

# When a creature is spawned by a dispenser dispensing an egg
DISPENSE_EGG: 0.05

# When a creature spawns from an egg
EGG: 0.05

# When a zombie infects a villager
INFECTION: 1

# When an entity spawns as a jockey of another entity (mostly spider jockeys)
JOCKEY: 1

# When a creature spawns because of a lightning strike
LIGHTNING: 1

# When an entity spawns as a mount of another entity (mostly chicken jockeys)
MOUNT: 1

# When something spawns from natural means
NATURAL: 1

# When a creature is spawned by nether portal
NETHER_PORTAL: 0.05

# When an ocelot has a baby spawned along with them
OCELOT_BABY: 1

# When an entity calls for reinforcements
REINFORCEMENTS: 0.5

# When a silverfish spawns from a block
SILVERFISH_BLOCK: 1

# When a slime splits
SLIME_SPLIT: 0.5

# When a creature spawns from a spawner
SPAWNER: 0.05

# When a creature spawns from a Spawner Egg
SPAWNER_EGG: 0.05

# When an entity spawns as a trap for players approaching
TRAP: 2

# When an iron golem is spawned to defend a village
VILLAGE_DEFENSE: 1

# When a zombie is spawned to invade a village
VILLAGE_INVASION: 0.5